Enderman are normally passive, but they become hostile if a player looks directly at them. The Enderman will stare back until the player looks away, and then attack the player. A bucket of water is the best way to defeat an Enderman.
A father gathered his three sons and told them he would die soon and needed to decide which son would inherit his land. He gave them the following test.
“Go to the market and purchase something that is large enough to fill my bedroom, but small enough to fit in your pocket. Based on what you bring I will decide which of you is wisest.”
All three sons went to the market in search of something to satisfy their father’s demands. When they returned the father gathered them in his bedroom.
The first son put down pieces of cloth that he had bought and laid them end to end across the room, but it barely covered any of the floor.
The second son laid down hay but there was only enough to cover part of the floor.
The third son showed his father what he had purchased and the father announced, “You are truly the wisest and will inherit my land.”
You are decorating for spring and you’ve found a bargain. A huge box of beautifully decorated tiles, enough to provide a border in two rooms. You really can’t figure out how to arrange them. If you set a border of two tiles all around, there’s one left over. If you set three tiles all around or four or five or six there’s still one tile left over. Finally you try a block of seven tiles for each corner and you come out even. What is the smallest number of tiles you could have to get this result?
The executor went to the neighbouring farm and asked to borrow a sheep for a few minutes. Then he returned to the sons and said, “Half of the (now) twenty sheep is 10. A quarter of the twenty sheep is 5. A fifth of the twenty sheep is 4. 10 + 5 + 4 = 19. Then the executor took the borrowed 20th sheep back to the neighbour.